Software Developer - Sound Designer - Composer
Hi, I'm Hunter Blessing! I'm a software developer, technical sound designer, and composer with over 5 years of experience developing XR application and providing music and sfx for games and picture.
I'm the type of developer who enjoys wearing many hats, and my greatest strengths are my passion for learning and my enthusiasm for being part of a team.
(And my greatest weakness? Waffle House. 🧇)
I know what it takes to shape a project from a vague vision into a published product (Note: it's not easy, but it's rewarding!), and I'd love to help you bring your vision to life with my broad array of technical development and audio skills.
Hobbies: guitar/piano, running, gaming, and entirely too much YouTube.
Showcases: Programming, Technical Sound Design, Music Composition
Don't have much time? This demo reel is a quick showcase of my skills! ⚡︎
Showcases: Programming, Technical Sound Design, Music Composition
(and frankly everything else needed to make a game except for my visual art skills... and you don't want to see those... )
While working at Bluemont Technology & Research, inc., I had the privilege of devloping an entire VR puzzle game from scratch. The team was small. 99% of development was done by myself and one (very talented) 3D artist co-creator. We had a few more (also great) people join before the final bakery themed update several years in.
Tube Be Continued is by far the best showcase of my skills. I was responsible for all of the programming, audio, music, publishing, managment, the majority of game/puzzle design, and the majority of dialogue (both writing and implementation). I'm particularly proud of the many editor tools I developed to streamline puzzle creation and the wacky world of corporate hamster drama we crafted.
TBC had an interesting development history. Development on the Unity based project started in late 2020 as an Augment Reality app for the Microsoft Hololens 2 (with a different name), we ported it to iOS and Andriod (in 2021), and finally we developed the (canonical) VR version and published to both Meta and Steam (2022-23).
You can find Tube Be Continued on the Meta store. 🐹
Showcases: Sound Design, Music Composition
This is a sound and music re-design for a Nike commercial I worked on during college. It was actually one of my first forays into sound design, and while I've grown as a sound designer, I still find this one satisfying.
My goal for this project was to accent the detailed visual textures with equally textured sound effects. I also matched the pace of the cuts to elevate the sound design into something musical.
The sounds used are a combination of library sounds and my own recordings (shout out to my sister for letting me use her hairspray). 👟
Showcases: Heavy Electronic Music Composition
Here is another college project. For this one, I provided music and logo sound design for a car commercial. I'm just thankful I wasn't graded on my ability to pronounce Peugeot.
My cue sheet for this project requested an EDM track that lines up with the light show. Originally, this commercial was cut to music, so doing the reverse process of scoring the many rhythmic cuts was a challenge.
My favorite detail in this piece is the momement when the camera enters the car and I bring the musical energy down with the recline of the seat. The logo sound design at the end was also particularly fun. 🚗
Showcases: Cheerful Energetic Music Composition
Here is a short commercial rescore I did while at university. I know what you're thinking: "Another trailer-rescore from college?" Yes, but this one has cookies.
My cue sheet for this project required that I capture the feeling of a family having fun at their picnic. A fun challenge was emphasising the slow motion moment and the moment when all hope is lost as they seem to be out of cookies only for the big reveal to save the day. 🍪
Showcases: Suspensful Action Hybrid Music Composition
Another university project. This was one of my favorites because of the hybrid score and chance to break out my 7 string guitar.
The challenge with this score was keeping the intensity up while capturing the ebb and flow of combat. The music is more intense when the heroes are losing, but triumphant when backup descends from the cliff.
Thehe best moments are at 56 seconds when the monster splits, and at 1:35 when the monster clobbers one of the heroes harder than the game industry clobbered Evolve (RIP Evolve). 💀